Updated | 2022-04-02 |
Developer | EugeneLoza |
Patreon | castleengine |
Language | en |
Total size | 191mb |
Platform |
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Vinculike (18+) - Prototype
Vinculike
A roguelike-like dungeon crawler with NSFW elements.
About current version of the game
WARNING 1: This is a very early prototype of the game, featuring only the most basic gameplay mechanics. Everything can and most likely will change. As an unstable build this app is subject to bugs, lags, low FPS, poor representation, etc.
I'd kindly ask you to avoid paying too much attention to details or graphics, but constructive feedback on overall game feel and experience (first of all combat, controls) would be super welcome. Thank you!
WARNING 2: I live in Kyiv, Ukraine. You know what it means. I hope I'll be able to continue the development but anything can happen.
Content warning
This game contains material suitable only for mature audience (cartoon nudity, mild suggestive themes). You can play this game only if you are a legal adult.
Optional censored mode (off by default) removes the unnecessary detail from the graphics but doesn't change the mature nature of the game.
Story
Chased by horrors of war, battered by hunger and thirst a lone refugee arrives to an old mining town in search for salvation only to find it desolate, worse than that, now trapped inside by a mythical barrier. The abandoned mine seems to be the only passage... It can't get any worse from now, or can it?
Gameplay
Dive deep into ever-changing dungeons, fight monsters, manage resources: clothes and food, handle health of body and mind, get captured and rescued, rinse and repeat in this action roguelike-like dungeon crawler. Uncover long forgotten and uncomfortable mysteries as the stories advances and your army now works hard to survive and rebuild the settlement.
Click/tap to move to location. Click/tap on a monster to attack. Swipe to dodge (on desktop also shift+click will dodge).
Click/tap on inventory item to unequip. Click/tap on item on the ground to equip it. For now there is no "Free inventory" and the only items you can carry are equipped ones, i.e. to pick up another one you have to remove the current one if the slot is not empty.
Items marked red are broken and cannot be equipped, click/tap to fix them. Repairing items reduces their max durability. Sometimes when too low durability the item can be broken beyond repair.
All inventory operations take time (in the prototype - check log in the top-left corner, also items stats are shown in the log).
Taking damage from monsters degrades clothes and also reduces Player character's vitality. When vitality hits zero, character blacks out. As more damage is applied to the body, maximum value of vitality is reduced and requires sleeping (mechanics is not implemented yet). Same happens to vigor which currently is used only for dodging.
Psyche corresponds to character's mental state, it can reduce when receiving damage on low health, especially when character is underdressed or loses essential clothes. When psyche goes below zero, character blacks out.
Support the development
If you like the game and want more content like this - play the game and have fun! As simple as that! The download count alone is something that helps me to keep going. Perhaps even spread the word around social networks to help more people have fun?
In case you want to help even more - leave a good comment at the game's page. It's free and shouldn't take you long, but you really can't overestimate what miracles can player feedback do to my motivation :) Did you like the game? Why not tell about it? Or maybe you see something that can be improved? - I can't promise to implement every requested feature (there are limits to what can be done within a reasonable amount of time), but will most certainly consider it.
And if you really want to be more eloquent and believe that merely saying "thank you" is not enough... No, I don't have a Patreon, at least not yet, but I highly encourage you to consider supporting Castle Game Engine . If it weren't for this Game Engine this game would have never existed. And thanks to this Engine I've gotten my full-time dream job as a game developer, so by supporting it you are indirectly financially supporting me too ;)
Credits
Game by EugeneLoza
Created in Castle Game Engine (https://castle-engine.io/)
Music by Jason Shaw on Audionautix and Trevor Lentz.
Sounds by Kenney Vleugels, altfuture, HarpyHarpHarp, reg7783, RubberDuck, uEffects.
Tileset by RL-Tiles, Dungeon Crawl Stone Soup.
Additional graphics by Skoll, pzUH, Andrea Stöckel.
UI by KodiakGraphics.
Fonts by Oleg Zhuravlev, Gladkikh Ivan, Jayvee D. Enaguas, Meztone Design.
The game is Free and Open Source: (GPLv3)
Download and install instructions
Game is available for direct download from various file storage providers. Install instructions can be found on developer website.