Updated | 2025-01-20 |
Developer | MxAshlynn |
Language | en |
Total size | 2mb |
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Yurivania 3: Circle of the Polycule
The stars are right — so summon your long-distance partners for a midnight date!
Never's polycule has been chatting via magic mirror for months, but most of them haven't met in person. An upcoming eclipse is the perfect opportunity to summon them all to the Midnight Palace and go on a group date!
Now it's a matter of balancing all their schedules, carefully researching the right mystic glyphs, and invoking dread powers to bring everyone together!
Async flirting and remote emotional support are one thing, but will a mushroomgirl, slimemould, machinegirl, scarecrow, mystery witch, and void-horror all get along face-to-face?? They will if Never has anything to say about it! 🧙♀️💪
This is my entry to , set in the same world as , , and .
You don't have to play the earlier games to enjoy this one.
If you find any bugs, please let me know and I'll do my best to fix them! 🔎
🛑Content WarningThis game contains cartoonish depictions of skulls, bones, blood, eyes, skeletons, demons, vampires, and a wide variety of monstergirls.
Playing the game involves navigating a cartoonish 2D depiction of high mountain cliffs and a remote palace, with high walkways, unsafe stairways, forest cliffs, and deep water.
Some non-skippable areas include spikes on the floor, fire, and seemingly bottomless pits. The game's mechanics involve the player/player character jumping, running, and climbing.
The story revolves around many romantic partners meeting in person.
As a result, the dialogue includes flirting and references to romance, kissing, long-distance relationships, polyamory, and similar interaction.
There is one non-skippable scene that includes partial undressing and implies off-camera nudity.
Many non-skippable scenes include brief cartoonish depictions of kissing.
The player character organizes a group date during the course of play. The game's mechanics involve the player/player character talking with partners, metamors, friends, acquaintances, service workers, and strangers.
Another aspect of the story revolves around magical summoning rituals.
The game's mechanics involve the player/player character engaging in meditation, spell-casting, and summoning rituals.
🎮ControlsD-Pad / Arrow Keys = Walk, Climb, DropA Button / ALT = Jump, Talk, Confirm Selection B Button / CTRL = Run, Cancel Selection SELECT / Shift = Open MenuSELECT + UP / Shift + Up = Teleport (requires magic window) START / Enter = Open Witches' AlmanacSTART + UP / Enter + Up = Activate Hidden Power (requires unlocking this power)START + DOWN / Enter + Down = Deactivate Hidden Power (requires unlocking this power)
⚠Known IssuesThe Moon sometimes fails to load during the eclipse cutscene! 😭I'd like to fix this, but it's an engine issue and I haven't found the cause just yet.Related: Items such as the bonus recipe scrolls sometimes do not spawn on entering a new area.As a workaround, walking away and coming back usually causes them to spawn.Ideally, Cedar should give a different telepathic hint once you've finished helping Mirna.This isn't a major issue and will be non-trivial to implement so I'm not sure if I'll get there.Stairs are glitchy.Unlikely to fix; would require major engine changes. If you have trouble, I recommend ascending stairs at a run.Standing near NPCs sometimes prevents jumping.Unlikely to fix; would require major engine changes. Try backing up or facing away from the NPC before jumping.⚗️🍧
Credits
Code, scenario, writing, graphics, and design by .Design help from Caidence Stone, Lillian Harris, and Mint Gould.Music by and .Font adapted from by Bo Fehlan.Major funding from: & , and the & Series feedback from and .Thanks to , , , and the devs!Download and install instructions
Game is available for direct download from various file storage providers. Install instructions can be found on developer website.