An ideal Gacha x Vore RPG like you've always imagined!
Vessel Tactics is a Turn-based Strategy RPG inspired by a certain tactical series and mobile gacha games. It seeks to create gameplay which is not only interesting and fun, but where vore scenarios occur naturally and reward the player.
You play as the Commander, a normal human transported for unknown reasons into a strange fantasy world filled with voracious monster girls. Rescued by vessels, a race of biological androids also foreign to this world, you are given the task of leading them and uncovering the mystery of your new environment. Your job isn't so simple, however, as your saviors seem to share their origin with the denizens of this world and, while they cannot digest humans, they're more than happy to gobble up any of their fellow vessels or the native fauna!
Guide your vessels in battle, form bonds and help them grow stronger, and strategically command them to eat both friend and foe alike as you traverse a world filled with vore!
Gameplay Overview:This is a Pre-Alpha, so many of the assets are still placeholder. This includes the enemies, so enemy dialogue may be somewhat strange!Units can be defeated by being eaten and digested (Over the course of several turns.) Digesting a unit will give the predator EXP and restore their Health and Energy. Each unit has a certain stomach capacity, and will lose speed and movement for each other unit they swallow. Units can swallow other units up to one above their capacity, at which point they will become immobilized. Units with a single prey in their stomach can still be eaten.Units will become easier to vore the lower their HP is. If a predator's HP is reduced to 0, all units inside them will be freed and they will no longer be able to move or resist vore.In the lobby, you can set your favorite vessel to be your secretary. Secretaries have three different sets of lines depending on whether they are unfed, have swallowed the Commander, or have eaten other vessels.In typical gacha fashion, vessels can be upgraded by feeding them other vessels.There is currently no interaction between the lobby and battle scenes, though there will be eventually.Controls:Left Click: Confirm/SelectRight Click: Cancel/Skip BattleWASD: Camera movementQ/E: Camera rotationESC: Return to Lobby/Close gameX: Toggle enemy AICredits:
Cyrk:
Game Designer
Artist - Cornucopia
TeeradonSs:
Artist - Theano, Covenant, Schrodinger, Chibis
Sound effects and Music:
Dova-Syndrome
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