Updated | 2024-04-28 |
Developer | Kyaneos |
Total size | 140mb |
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Starbound Wanderers
The Story
A gay couple turned fugitives escape on a stolen cargo spaceship to find a world where they can be together, only to crash land on an uncharted, isolated planet.
Zhenyang is from a family of rich diplomats, trapped within the confines of his overprotective parents’ palace, rarely seeing the outside world. Kaveh is a blue-collar merchant, a scruffy world traveler exploring the intergalactic edges of outer space, revisiting Planet Azaroth to see his partner, his two moms, and many siblings.
A relationship with a large socio-economic class disparity is often frowned upon within the Azarothian Oligarchy. Kaveh helps Zhenyang run away from the confines of their planet, in order to continue their long-term relationship; stealing a spaceship from the palace hangar while being chased after by guards.
They must learn how to maintain their long-term relationship, while fighting off bounty hunters and surviving deadly fauna on a strange planet.
The game would explore serious themes in an adult relationship, with lighthearted moments here and there.
Gameplay Instructions:
Keyboard and Mouse
WASD - Movement
I - Open / Close Inventory
Scroll Wheel / Arrow Keys - Select Different Inventory Slots
Left Click - Basic Attack
Right Click - Special Attack
Space - Use and Select Item from the Inventory
C - Switch Characters
M - Look at the Full Map
Esc - Back to Main Menu, or Advances Dialogue during Narratives
Alt + F4 - Closes Entire Game
Project Lead:
Jay Lam
Credits:
Spring 2024 Development:
Jay Lam - Producer, Artist
Paige Webster - Lead Artist, Animator
Saida Bahtierova - Artist
Larriyah Graham - Artist
Jacob Czerepica - Artist, Designer, Writer
Fée Brandt - Artist
Miles Burden - Lead Programmer, Animator, UI/UX
Blake Shea - Lead Systems Manager, Programmer
Jason Chen - Lead Designer, Programmer
Cameron Connolly - Lead Writer, Designer
Declan Zielinski - Writer
Charles Weiller - Writer
Timothy Egli - Writer
Sean McDowell - Writer
Ike Maness - Lead Audio (Music)
Chris Bolte - Audio (SFX)
Max Adams - Audio (Music)
Fall 2023 Development:
Sammi Bosque - Producer
Porter Orvetti - Associate Producer, Lead Programmer
Collin Anthony - Programmer
Jason Ugles - Lead Designer, UI/UX
Darby Hartford - Lead Artist
Jay Lam - Artist
Jacob Czerepica - Artist
Timothy Egli - Lead Writer
Special Thanks:
Ulm - Advisor
Amanda Theinert - Advisor
Kaylin Canon - Thesis
Nicole Delos Reyes - Main Menu Art
Download Chapter 1 of the game here! Future chapters are currently in production.
Download and install instructions
Game is available for direct download from various file storage providers. Install instructions can be found on developer website.