Updated | 2022-06-15 |
Developer | Cormorant42 |
Total size | 0mb |
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Reverie of Strange Blood
Version: 1.1beta
Reverie of Strange Blood is a story-based, slow-paced, dialogue-driven metroidvania platformer. It was born out of a single question: Can you have a metroidvania game where the "locks" and "keys" aren't physical locks in the game world, like a blocked door or impassable terrain, but instead information locks? This game blurs the line between traditional RPG and metroidvanias, featuring the heavy emphasis on exploration and self-discovery native to the latter while retaining the mostly-linear (but still flexible) story aspects of RPGs. And did I mention that it should be fully playable on a Game Boy Color or an ?
In this beta version of the game (1.1b), only the first two chapters are playable. This is 1/3 the size of the planned game in terms of content, but in terms of worldspace it's much more than that--around 2/3 of the game's individual zones have been completed, meaning there's a lot to explore and uncover.
You are Rash'esh, a member of the bastesh: a race of cat-like hominids who inhabit a land that resembles both Ancient Egypt as well as any number of alien worlds. It is Tawj, the Land of the Eternal Sunset, and you have come to the port city of Taremu to find your missing sister. Explore the city to learn more about the land, the history, the people, and the culture. Along the way you will meet characters from two other races, the airborne Herash and the underground Khepresh.
This game is somewhat of a spiritual successor to my first serious game jam submission: , as both are GameBoy Color games made with GB Studio, feature music from Taylor Kirkwood (link below!), and feature an Ancienct Egyptian aesthetic. Though I should say that they are not actually related in any way--the worlds they take place in are completely different, with absolutely no overlap.
This game was made in 1 month for the game jam with help from two amazing musicians:
Lilia BurtonpatelAll art, level design, programming, and writing by me,
Work on this game is continuing, and will most likely eventually result in a commercial release (depending, of course, on game jam feedback).
CONTROLS:
Potential Future Features:
Full world map, all chapters accessibleSprite redesign for less screen tearingCustom sprites and faces for unique charactersMessage box with name for easier recognizabilitySFXKnown Bugs:
As of v1.1b, one very important room is completely broken due to a wrong physics engine setting. This could severely hinder your performance in the game, as the room is one that allows you to progress through the world. FixedStairs are janky as heck. It's a problem with the engine I'm using that I can't easily remedy. You might find that your character becomes a hockey puck after interacting with stairs. FIX: Hover around the base of the stairs (where the notification appears) until your character resets. Trying to enter the registrar's offfice while going down the stairs will softlock your game, just as trying to noclip through walls while going down stairs IRL will softlock reality.This bug has been fixed, but stair shenanigans remain.Jumping and pressing up near stairs may cause superman behavior.But don't worry, I decided not to use stairs after the introductory zone.Some of the columns in Victory Park load in the wrong positions. That's the best I can do at this point, sorry.You might find some sequences that activate out of order because I put a wrong flag somewhere.Download and install instructions
Game is available for direct download from various file storage providers. Install instructions can be found on developer website.