Updated | 2023-11-07 |
Developer | Kuminer |
Total size | 53mb |
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Realistic Visual Novel Sprites (Collaborators Wanted)
Hello all. This is a sample pack of some characters I created using Daz Studio and Stable Diffusion. These assets can be downloaded and used for your projects, both commercial and non-commercial. If you use them, send me a link so I can check them out. A little bit of PhotoShop skill will come in handy to get the clothes to fit just right.
Collaborators WantedThis project is mostly just a place to see if anyone is interested in collaborating. My goal is to find a few people who like this style (or are interested in exploring other styles), and will help put together a short demo. I am open to changing styles, but I really enjoy the Daz to Stable Diffusion workflow, so that would have to be part of the project.
I am open as far as software is concerned. I would love to create something in RPG Maker, but it is more realistic to do a demo in Ren'Py.
I am also dabbling in 360 Stereoscopic visual novel creation, but haven't perfected the workflow yet.
Asset CreationMy other goal is to create assets for other people, using my workflow. That could mean expanding this asset-pack, creating custom characters, or creating a new asset-pack with a different style. Whatever path seems to have higher demand, is probably where I'll focus.
Notes on WorkflowHere are a couple of things I've noticed on my Daz to Stable journey. Any discussion around these observations would be dope.
Realism vs Consistency. The more real the characters look, the less consistent they get. My workflow adds skin details that won't be completely consistent between each character's poses and expressions. Consistency can be achieved by using a lower denoise in Img2Img (basically just adding polish to the Daz renders), but they won't look as good. Animation is Tough. The more detailed the character sprites, the more difficult the animation will be. If a mole is a little bit farther to the right of her nipple in one image vs another, the player probably won't be able to tell. However, in animation, seeing that mole move an inch can break immersion. I am still working on a better workflow for this, and it is part of the reason I am looking for collaborators.Download and install instructions
Game is available for direct download from various file storage providers. Install instructions can be found on developer website.