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Updated 2022-12-05
Developer Mastur Bar
Patreon masturbar
Language en, pt
Total size 1gb
Platform
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Living in a Brothel

Come in, make yourself comfortable and have a good drink while watching beautiful women parading around the place.

Here, we want you to have a special moment, just yours, so you can relax.
We wish, from the bottom of our hearts, that you feel at home!


You're a 23 years old young man who lives in Priscilla's house, your landlady.
You're an unemployed and you just wants to play video games all day, so you don't pay your rent. Luckily, Priscilla is very fond of your parents and allows you to continue living in her house anyway.

One day, Beatrice, Priscilla's friend, pays a visit and tells her that she's opening a bar.
Priscilla, taking the opportunity, asks if she would have a job for you there, that way you wouldn't have any more excuses for not paying the rent.
Beatrice says yes, there's a job for you at her bar so you're not an unemployed man anymore!



On the way to the bar, Beatrice reveals that you'll be the manager. What you didn't know is that the bar is just a disguise and actually what Beatrice is opening is a brothel.

Among your roles, you will have to: help Beatrice with the decoration of the brothel, be the bartender, be nice to customers, break up fights between customers, take pictures of the girls, create a website to attract new customers and, the best role among all, having sex with the girls to teach them how to treat clients.

You'll certainly have a lot of work managing the brothel, but we hope it'll be a very rewarding experience, especially when you're "training" the girls.


We believe that the most important thing about a game are the features it offers, so let's list them and talk a little more about them.

What you'll find in the current version (0.2.0) of this game:
1575 High Quality Renders 38 Animations 21 Scenes High Quality Music Looping Perfectly Android Version Built From Scratch Original Menu Layout Gallery (82 Unlockable Images) Replays Tutorials Exploration Mode Shops Inventory Posters (PC Only) Portrait Oriented Images (Android Only) Secret Cards Smartphone Minigames2 Languages Available: English and Portuguese


We know the importance of the visual aspect of a game when it comes to immersion, so we decided to use the most advanced technology regarding 3d models, as we want our characters to be as close to real people as possible.

In the current version of the game, there are already 1575 renders done, so expect several hours of gameplay available, even with the game being in its initial versions yet.

You can check out some of our work through this page.


Although they are not as abundant in the game yet, we decided to use the animations to emphasize even more important parts of the story, like the sex scenes, for example.

We strive to make animations as smooth as possible without sacrificing performance, especially on older devices. Therefore, we decided that the animations will be done at 60 FPS.


These renders and animations, together with the plot progression, built to be unfolded as natural as possible, make up 21 different scenes, already available in the current version of the game.


Music is a special topic when it comes to quality content, as they are responsible for setting the mood of a scene, so we need to ensure that they are of the best possible quality and convey the right vibe for the scene.

For this reason, all songs were remixed to sound with the best quality.
You can hear the instruments clearly, in stereo and at an appropriate volume.
In addition, all songs have been edited to play infinitely for the duration of the respective scene, being songs seamlessly loopable.


The songs will have their names displayed, followed by the author's name, in the upper left corner of the screen, as soon as they start to be played.
This is interesting to properly credit the authors, as well as helping the player to look for them on the internet, if interested.
This feature can be turned off in the Options menu.


We know that a good portion of our players are mobile users, so we decided to build the Android version from scratch, to offer the best possible performance and quality, even on older devices.

This is not a mere port of the PC version.
This has renders, animations and layout adapted especially for mobile, in addition to adaptations made for better responsiveness and even unique game mechanics present only in the Android version.

With that in mind, we want our mobile players to feel that we made this version of the game with the same dedication we had with the PC version.


We also built an original Menu especially for this game, as we feel that accessibility is also an important factor during gameplay. Our goal was to have as many options as possible on the screen, without sacrificing good responsiveness.

In the screenshot above, we can see some of the result applied to the Load Menu. By making better use of screen space, we can show up to 12 save slots at once, as well as 25 save pages, which helps the player's life by making save management easier.

We apply the same concept to all sections of the Menu, then you can expect more practical navigation and better use of screen space in the entire Menu.


This game also has a Gallery section, which currently has 82 unlockable images.

Among these images, there are: 

Character Portraits: Unlocked when you meet a new character throughout the story or when the character is wearing a different outfit. Secret Images: Unlocked when a Secret Card is found or a secret in the game is revealed, it usually shows the characters in sexual situations unrelated to the main story.

This feature will be explored extensively throughout development as we believe that unlockables can increase the replay factor of the game and are also part of the fun.

Here's the challenge: Can you unlock all the Images in the Gallery?


This game also has a Replay section, which currently has 21 unlockable scenes.

Have you ever seen a scene from a Visual Novel and, without realizing it, ended up leaving some detail behind when you reached the end of that scene?
Or maybe you liked a scene so much that you'd like to see it again, but feel unmotivated to play through the whole story again?

Your problems are over!
Upon reaching the end of a scene during the main story, it'll be unlocked in the Replay section and you can replay it as many times as you like.
Also, if you leave something behind, like a Secret Card or a secondary scene, this can also be unlocked during replay.

With this, your life is much easier if you want to explore that detail you forgot on the first run.


This game has some different features and this can end up making the player feel lost at first.
With that in mind, we decided to create an in-game Tutorial section to help the player during the first run.

Tutorials work similarly to Replays, the player will see them at the appropriate time during the main story and, after seeing them, they will be unlocked in the Tutorial section so you can see them again if you need to.

For that reason, we decided to include them inside the Replay section.
To access the Tutorial section, simply click on the two left arrows (<

Yes, we know that tutorials can get boring when we don't need them anymore, so it's possible to turn off Tutorials in the Options menu.

If it's your first run and you decide to turn off the Tutorials anyway, they'll continue to be unlocked in the Tutorial section, in case you change your mind and want to check them out.


We'll start talking about this topic by answering some frequently asked questions.

Is this game a sandbox?
No, this game is a Visual Novel, with some Free Roaming moments in the middle of the story.

Is this game grindly?
No, you won't need to see the same interaction 20x to reach the required points of a specific stat to proceed in the story.
We know how frustrating this type of mechanic is for players and that it's a mistake made by devs in general, to the point of the players automatically associating Free Roaming to games with such mechanics. For this reason, we think it's important to highlight that's not the case with our game.

Why was Free Roaming implemented in this game?
We would really like players to feel part of the game environment. We want you to be able to transit through the bar, the brothel rooms, etc.

In Exploration Mode, you'll be able to interact with almost everything, from characters to objects in each room.

Each room also has multiple points of view, which are these thumbnails at the bottom of the screen. By clicking on a thumbnail, you can explore the same room from another point of view, thus being able to see details that were previously hidden in the previous point of view.
In the example of the screenshot above, the player is at the bar, which has 6 different points of view, the current one and the other 5 that the player can switch.

The real reason Exploration Mode was built this way is to be able to hide a lot of secrets around the rooms. You'll be able to find Money, Items and even Secret Cards as you search the rooms. Try to discover all the secrets hidden in the world of Living in a Brothel!

One other detail we need to talk about is: Whenever you enter Exploration Mode, the HUD will be displayed in the upper right corner of the screen. This HUD has 2 buttons, let's talk a little more about them.


By clicking on the green button with the cash register icon, the Shop menu will open.

In this menu, you can choose between going to the Item Shop or the Sex Shop.
These 2 specific places can be accessed from literally anywhere during Exploration Mode.

The Item Shop is dedicated to selling the most varied types of items, miscellaneous in general. The Sex Shop is dedicated to selling adult items.
Choose which store to go to depending on the type of item you want to buy.


Once present in a shop, you'll notice that the green button will have its icon changed to a door. Click on it and you'll return to where you were before.


By clicking on the blue button with the backpack icon, the Inventory will open.

In this menu, you can see the Items you own, as well as their names and a brief description about them. In addition, you can also see the amount of money you have in the lower right corner of the Inventory window.

Items play an important role in this game, some being directly linked to the main story and others needed to unlock extra scenes.
With that in mind, try to collect and explore all the potential that items have to offer.


Posters are giant sized images that can be dragged up and down by the player so that he can investigate all of its details.
Some images are best presented vertically, so posters were created.

They can appear as main story images, as an unlockable Gallery image, and even some Exploration Mode rooms can be displayed in poster format, so this is a mechanic that affects gameplay as a whole.

Some secrets can also be hidden on Posters, so make sure you investigate them carefully so you don't leave anything behind.

This is an innovative mechanic originally created for this game. At least, we don't remember seeing anything similar in any other Visual Novel, so we hope you enjoy this new way of playing and that the Posters make the experience even richer.

The posters are only present in the PC version, being an exclusive feature of this version.


Portrait Oriented Images are images rendered lying down so the player can turn the mobile vertically to see them in their correct orientation

They are the mobile counterpart of Posters, so all the characteristics that Posters have, they also have: Can be found as main story images, as unlockable Gallery images, in Exploration Mode and they can also hide secrets.

Mobile phones have the ability to have their screens turned around, unlike PCs, so we think this is the best approach to this mechanic in this case.

The difference between Portrait Oriented Images compared to Posters is that they display the entire image instead of just displaying a part of it on the screen and allowing the player to drag them up and down.

Therefore, it's possible to have 2 different experiences playing on PC and mobile, which increases the replay factor, as the player may be curious to try it on the other device to see what such an experience would be like.


Secret Cards are secrets hidden throughout the entire game.
They can be found in the main story images, in Posters and mainly in Exploration Mode, being the main reason that motivated us to create a Free Roaming mode in this game.

They are responsible for unlocking the Gallery Secret Images.
Secret Cards are the main feature when it comes to extra content and are spreaded in abundance throughout the world of Living in a Brothel.

An interesting observation is that there are Secret Cards in this game that only appear when a certain condition is met, such as delivering an item to a certain character, for example.
So be aware of this, because when you go back to places you've visited before, previously unknown secrets can emerge.

We want this game not to be just the main story and that, even after seeing the whole story, the player still has reasons to go back to the previous chapters and play them again. So we can say that the reason we implemented this mechanic is to increase the replay factor of the game, because we want people to spend good hours having fun with it.

Obviously they are not necessary for you to understand the main story, so if you want, you can skip them.

We challenge you to find them all!


This game also has a smartphone system.
It'll be used at some points in the story to make it more cohesive, as at times characters need to talk to each other from a distance.

It's possible to have 1 to 1 conversations, participate in group conversations and even send and receive images on the smartphone screen.
You can also drag the conversation up and down to see a previous part of the dialog again.

This system was created to replicate the feeling of using one of those instant messaging apps that are so common these days.

Despite being simple, we hope that this feature will make the experience more fun and immersive for players.


Bar customers will appear and ask you for a drink, your task is to give them the correct drink as they ordered.
If you give the correct drink, you'll see a different line of dialogue confirming you got it right, usually a compliment from the customer regarding your performance as a bartender.
Getting all the orders right for the day will earn you a salary bonus.


Drinks available to be served to consumers are not limited to bar drinks.
If the customer's order is not among the drinks available at the bar, it'll also be possible to go to the fridge in Beatrice's room to choose one of the drinks that are there.
Some drinks may look similar, like two different types of whiskey for example, so make sure you're actually serving the right drink.

This minigame is part of the main story, but don't worry, getting a customer's order wrong won't hurt your progress in the main story.


The theme of this game is a bar with a Vegas-style vibe, so something that couldn't be missing was a slot machine to represent that mood well.

It's a simple minigame where you have to line up 3 identical figures to win the cash prize. But this isn't limited to just aligning them on the middle line, aligning them diagonally also counts.

It has 4 difficulties available: Easy, Medium, Hard and Insane. The harder it is, the higher the wheel speed and the higher the bet cost.
The reward is also proportionately higher, of course!

This is an extra way for you to earn in-game money, if you wants to.
But be careful, as you can also lose a lot of money if you play poorly.

But don't worry, the money related to the main story will not be lost, as the game prevents you from spending it.

Something worth noting is that this minigame is completely optional and there are other ways to earn money in-game if you need money to perform side tasks.

We hope you have fun with this extra content option.
Honestly, we think this minigame is quite addictive and we wasted a few hours trying to get good at the Slot Machine, be careful not to get addicted too!


Creating a quality game takes a Herculean effort.

Among the tasks that a developer needs to do are:

Create quality 3D art Create good character designs Choose and remix music according to the mood of each scene Program the features that will be part of the game Write an intriguing story that grab the player's attention Fix bugs to deliver a pleasant player experience Among many other tasks

In addition to all the effort that the tasks mentioned above require, it's also necessary to use expensive hardware to be able to render all these high quality 3D images.

We need financial support so that we can afford the project's production costs and hire new people to work on the development team in order to increase productivity and efficiency.

Don't get us wrong: We are on this journey because we love developing games and we dream of seeing this great project as a complete game one day, but unfortunately no dream comes true without enough resources to do so.

We are seriously involved in this and the amount of content available in this game since the initial release, in addition to all the game features shown on this page, proves our involvement and dedication to this project.

No matter how much you pledge, you're not just buying our game, you're motivating us to continue developing this project to the end and showing us your true appreciation for our work. After all, money is the most sincere compliment.

So, if you like what you've seen so far and think we deserve your support to keep doing good work, please consider become our patron.


The prices shown in the tiers are monthly donations, paid up-front, that you can stop at any time. Please see the description of each tier to learn more about the rewards that it offers.


Our deepest thanks for reading our page this far and for playing our game.

We hope you're having a great time!

                                                  

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