Updated | Invalid DateTime |
Developer | Shawn |
Language | en |
Total size | 261mb |
Platform |
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Kill La Kill - No Late Day !
I completed this project two years ago, as part of my bachelor's degree. The assets were downloaded either from asset stores or from free, public resources. Aside from the soundtrack and visual assets, all of the mechanics were programmed by myself in Unity through C#. My main goals were to synchronize the random procedural level generation with the soundtrack's cues and beats, and to provide a certain level of polish through different interesting mechanics, as well as thoughtful asset integration.
Some sections are purely placeholders to showcase the idea of future potential thematic variety. This is an unfinished project, and I have no plans to come back to it.
Disclaimer : I own no rights over any of the assets used in this project. This game was made as a school project, and as such, it is available only as a means to demonstrate my abilities to put together a cohesive product. Should the legitimate copyright holders wish for it to be removed from this platform, please do not hesitate to get in touch, and I shall act promptly.
Download and install instructions
Game is available for direct download from various file storage providers. Install instructions can be found on developer website.