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Updated 2023-06-08
Developer Peerke007
Patreon peerke
Total size 2gb
Platform
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Abducted

Welcome to my Itch.io page.

This is the first release of my game - Abducted. It's version number is 0.13. Which means: Day 1, up to Scene 3. It contains 1.154 images, and about 3943 lines of code and text, totalling 35.814 words (code and text).

I'm new to this. But for my Patreons I'm planning bonus images who are not part of the game. These include also images that are not related to the game - for example: a John Willie library or a Pichard library, where I'll take the drawings of them as a starting point for new 3D images. I'm also planning that my Patreons can influence the game: choosing new characters, new scenes, choosing between several outfits, etc.

The following information is from my Patreon page. Please visit that page if you are interested.

Patreon link:

Discord link:

Synopsis:

Abducted is a woman-only game. At this moment there are no male characters. There is also no protagonist: you, as a player, aren't a character in the game; you are just some kind of viewer. But as a viewer you can influence the game: the women in the game have to react to situations and to questions. You, as player, has to answer for them. In this way you can influence the game. That results in several different outcomes. And of course in a lot of different scenes, pictures and story-lines.

The game is divided in several days. Each day consist of several scenes. Day 1 scene 1 starts in a big cage. 6 women are slowly waking up. 2 of them are sisters of an important admiral; another one is the daughter of a count, who is an important politician, and a fourth is the lover of captain Jill of the Home Security Agency. They are wondering who abducted them and why.

The next scene introduces the abductors. Another 6 women. They try to blackmail the admiral, the count and/or the captain. To enforce their demands they subdue their victims, the first 6 women, to all kinds of bondage and humiliation. Jill and her colleagues need to track down the girls, and capture the villains. Do they succeed? How? It's up to you. And you have to hurry, because after a few days the abductors with their victims disappear. Never to be found again.

But besides that, there is another story. Much more mysterious. Who's behind all this. Who is pulling the strings? And why?

What to expect:

·a lot, I mean, a LOT of bondage and dominance (BDSM) and related kinks. But it is only women-based. No men. But this is not carved in stone. I hope my work is within Patreons terms. But maybe torture and extreme humiliation is not. We'll see.

·a lot, I mean, a LOT of lesbian sex. There are no males in this games, and it's an erotic game. So....

·the more, in my opinion, harsher scenes can be avoided. Players can choose to view the explicit scene, a 'censored' one, or a blurred one. I really don't know when a scene is too harsh, and when people are offended. And I don't want to offend anyone. My view on these matters is very biased. I've read and saw quite a lot - for example: D.A.F. de Sade - Justine ou les Malheurs de la Vertu, or other works from the count, or the books of Leopold von Sacher-Masoch, or the graphical work of Georges Pichard, Crepax, John Willie, Eric Stanton, just to name a few, and on the Internet the works of Damian and Quoom, but also in movies (think of Pasolini's Salò or, more recently, Fifty Shades of Grey). For example. But there is so much more. Maybe your remarks make me better aware when something should be censored, or blurred. I try to be on the safer path. But we'll see.

·the woman have to make choices during the game. As the player you can control these choices. Your choices will result in different continuations and different outcomes of the game. For example: if you choose 'wrong', the girls are never going to be rescued and will probably be sold into slavery.

·basically there are three groups: the abducted, the abductors and the 'hunters'. Choices the player can make, can result in relationships within the groups, but also between women in different groups. These relations can widely vary.

·I firmly believe that when people can relive and indulge their sexual fantasies in a virtual and imaginative world, they will do less damage in real life. You can better read and fantasize about torture for example then submit a person to it. It's for example also much better to fantasize about rape than actually raping someone.

·there are a lot 'Eastern Eggs'. For example, when you meet Jill, the first text she is going to read starts with "In a galaxy, far, far away...". But there are much more - most of them not as easy. I wonder whether you can find them all. Some are pretty obscure (I think).

·I try to create good looking images, and a consistent story. For the insiders: I use Poser 12, and all my characters are Victoria 4's. Look at the last picture in this text, the girl with the glasses. It's Greta, one of the abductors. Isn't she beautiful?

·there are no movies in this game. Most of the movies I see in games are so very, very bad... It brings those games down. Very down. Pitty.

·there is also no music or sound in this game. I'm a musicologist, and I think music is there to listen to. Not to be used as some kind of background noise. Most of the music (muzak) used in games is so meaningless, it makes me sad. Very sad. Maybe in the future I'm going to write some original music for this game. But don't count on that.

My Patreons:

·I have no idea how popular a game such as this is. I hope to find out via these pages. As far as I can see there are not that many BDSM-related games (probably the best of them are Karlsson's Gambit and Estate Dominate). That should tell me something about the popularity of the kinks in this game. But maybe a small group of lovers...

·I want my Patrons to have some kind of influence on the game: some future choices to be made, new characters, ideas about (new) scenes. I have an idea in general where the game-play leads to, but these paths nor its outcomes are carved in stone. This influence is tied to certain tiers. But that is also in its infancy.

·At this moment there are not so many tiers which you can join. I'm still finding things out. In the future there are probably going to be a lot of changes with these tiers.

·Recently I had the idea for certain tiers to create a, for example, John Willie library. I use a John Willie drawing and make a 3D picture of it. That can be done also for Pichard, Crepax, Stanton, Carlo, Eneg, Bilbrew...

Updates:

·Difficult. Because there are so many paths and different scenes (I'm not going to inform you about all the possible ones), there is a lot of work for each scene. I plan to create every month at lease one new scene, but I hope I can work faster. That seems not so much work, but, for example, I'm currently working on Day 1 - scene 3 (Patricia). As a player you can choose between 5 different paths. And within these paths there are at least 2 options. But there are more variables that can be different and can result in different storylines and pictures. For example the Patricia - Ulrike path consists of 74 pictures, and 223 lines of code. The Patricia - Valerie path, which I am currently working on, consists at this moment of 107 pictures and 370 lines of codes. I still have to begin with the Patricia - Nadya. Then scene 4....

·Planned are about 8 or 9 scenes for Day 1.... So: count your blessings.



Enjoy the game.

Greetings,

Peerke


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